EpisodeRecon3d
A controlled 3D reconstruction view, shaped like the other Episode*
components: pass a scene (geometry + its per-frame tracks) plus
time/duration and it animates — meshes move along their 6-DoF transform
tracks, deforming meshes get new vertices per frame, and the motion trail
is the future: the next second of each path, running out exactly when the
clip does. Orbit with the mouse.
This is the same scene the platform's annotation viewer renders for
recon3d datasets; the example below loads a real exported scene (a ruler +
a toy with MANO hand meshes) from its glTF binary.
Data in
Geometry comes from a glTF / GLB file; everything per-frame comes from the
dataset as separate tracks. The glTF node name is the join key — a
transform3d track named ruler (or ruler_pose, poses[ruler]) drives the
node named ruler.
pointTrackFromPose3d(name, payload) turns a pose3d read into a point
track.
Props
| prop | type | meaning |
|---|---|---|
scene | Scene3dInput | meshes + per-frame tracks (see above) |
time | number | null | playback position (seconds); null → first frame |
duration | number | clip length — maps time onto each track's own span |
trail | { ahead?, behind? } | false | motion-trail window, clip seconds around the playhead (default { ahead: 1, behind: 0 } — pure future, gone at the clip's end; false for none) |
interactive | boolean | orbit controls (default on; off for thumbnails) |
In a .dreamrc, the recon3d view wraps this — geometry and tracks bind the
mesh3d / transform3d / vertices3d / pose3d tracks and the shared
cursor drives time.